# Creating a SETZ set

> How an AI agent helps a creator make a SETS set on www.setz.fun and take it through https://www.setz.fun/create to submission: the backing coins, exactly 18 portrait card fronts at 1024 × 1448 px, PNG or JPEG, one per rarity slot, and then the pack, card back, trophy and preview poster drawn from them. The creator signs in at https://www.setz.fun/create and uploads them there; only the card fronts are required, and the platform can suggest anything else from them.

This file covers creating a set at /create: the steps an agent follows there, and the art. It does not describe anything else on www.setz.fun.

## What you need

- A model that understands images and generates them, and that accepts reference images with a request.
- Most of the set after the cards is drawn with finished art attached, so that it matches: the cards for the packaging and the trophy, and the pack front and the cards for the poster.
- A model that only reads text, or that generates without reference images, can make card fronts but cannot hold the rest of the set to them.
- To take the set through /create yourself: control of the browser the creator is signed in on, and the ability to upload files there.

## Creation flow

Follow these steps in order. Signing in, linking X, the rights declaration and the decision to submit are the creator's alone.

1. Open https://www.setz.fun/create with the creator. They sign in themself (**Sign in**); never sign in for them. /create always starts a new set: to resume a set they have already started, open **My sets** from the account menu at the top right and press **Continue** on its row.
2. On **Name your set**, agree with the creator on the set's name, its concept and visual style, and an optional short description, which is shown on the drop page. Enter them as **Set name** and **Short description**. The page saves the set as a draft as you go.
3. Under **Backing coins**, ask which of the creator's coins back the set, the contract address of each, and how to split them.
   - A set launches on Base by default. **Launch on** above the coins chooses between Base and Robinhood: settle the chain with the creator first, because coins are chain-specific and switching chain clears them.
   - A set is backed by at least 1, at most 5, of the creator's own coins on its chain. If they name only 1, ask whether there are others to add. Never enter $SETZ as a coin.
   - The split is of every sale, in steps of 5% and at least 5% a coin. Rows split the creator's share evenly as they are added; for another split, type each coin's share in percent (after a share is edited, **Split evenly** evens them out again).
   - On Base, the creator's coins share 80% between them, as they choose. $SETZ gets a fixed 10%, which the page adds to the basket itself. Prizes get 5%, and 5% is split between the creator and the platform.
   - On Robinhood there is no $SETZ in the basket; part of every sale buys back $SETZ instead.
   - Enter the coin the set is for first, then the rest (**Add coin** adds a row) in the order the creator wants them named: the backing line lists them in that order.
   - Each address is checked on the set's chain as it is typed. A coin must already be live on that chain; the line under its address says what the coin is, or why it cannot back a set. Wait until every check has passed and the shares add up.
   - Under **When it goes on sale**, ask when the creator would like the sale to open (**As soon as possible**, the default, or **On a date** in their local time) and how long it should run: 1 day, 2 days, 3 days, 4 days, 5 days, 6 days and 7 days (2 days unless they choose). It is a preference: the exact time is confirmed when the set is approved and scheduled, so don't promise a time.
   - Confirm the chain and the full basket (every coin, its order and the split) with the creator before you make any packaging: the pack front and the preview poster are lettered with every coin's ticker (see Names on the packaging). Then press **Continue to cards**.
4. Make a sample card and show it to the creator for feedback. Then make all 18 card fronts with it attached as the style reference, by the ladder (see Rarity) and the card rules below. Reuse suitable art the creator already has. Check the ladder, and check that the cards are consistent with each other.
5. On **Add your cards**, add all 18 card fronts together to an empty grid: press **Add cards** and pick them all, or drop them all on spot 01. Check that every spot holds the right image and that every card sits in its rarity band; drag a card to move it. Wait until every card has uploaded and the page says **Saved**.
   - The creator's X account must be linked to go on, and to use Suggest or submit. They link it themself, with **Link** beside X account under **Your account**. Then press **Continue to pack assets**.
6. Make the other assets the creator wants to supply (the pack front and back, the card back, the trophy and the preview poster; see their sections) from the finished cards and the confirmed basket. Make the card back with no fronts attached, and the preview poster last, with the pack front and cards attached. Any the creator leaves out, Suggest draws from the cards.
7. On **Pack assets**, upload every finished asset into its slot (see What to make; the preview poster goes in **Set image**) BEFORE you use Suggest. Then press the Suggest button under **Suggest the rest from your cards**: it fills only the slots still empty, from the cards, and never paints over an upload. **Pack render** is Suggest only: it takes no upload and is drawn from the pack front, so upload the other assets first and then suggest it. Suggest draws the pack render, and a suggested preview poster, from the pack front as it is then: finish the pack front before you use Suggest. Wait until every suggestion is in before you continue; a suggestion still painting carries on if the page is left, and is there when you come back.
   - Settle the cards and the details before the first Suggest. They can still be changed later, until the set is submitted, but an edit marks suggestions drawn before it as out of date (see the next step). When the 5 assets you make are all filled (**Pack render** is optional), press **Continue to review**.
8. On **Review and submit**, check the artwork, the lettering (see Names on the packaging), the backing coins and every card's rarity slot. Fix a card in the wrong slot before you submit: rarity cannot change after the drop is committed.
   - To correct an image, **Replace** it with your own, or press the ↻ (Reroll) button on a suggestion's tile: answer **What don't you like about it?** in at most 10 words and 80 characters, and only that image is edited. Rerolls are limited; when a tile says **No rerolls left**, **Replace** is the fix. **Pack render** has no **Replace**.
   - If the pack front changes after Suggest, **Pack render** and a suggested preview poster still show the old front: a reroll only edits the image it has, and /create cannot redraw **Pack render** from a new front. Replace the preview poster with a new poster made with the new front attached.
   - To change the cards or the details, use the **Edit** link beside Cards or Details under **Ready to submit**. A change to the cards, the name or the description marks every suggestion as **Drawn before your edits**; a change to which coins back the set, or their order, marks the pack front, the preview poster and **Pack render**; a new split alone marks nothing. A marked suggestion is kept as it is and can still be submitted; with a reroll left, ↻ redraws it from the set as it is now. Otherwise replace it with your own; **Pack render** can only stay as it is.
9. The creator completes the rights declaration under **Ready to submit** themself; never tick it for them. Press **Submit for review** only when the creator tells you to. Then report to the creator the set's link (its page under /create, as the browser's address bar shows it) and its status: the page then says the set is submitted, and **My sets** lists it as **In review**.

Wait for every upload, save and suggestion to finish before you continue or leave a page: the page shows **Saving…** until a change is saved. If a page asks **Leave without saving?**, press **Stay** and finish or fix what it names first. If you cannot control the browser or upload files, hand the creator the finished files, named as in What to make, and guide them through these steps.

## What to make

- Exactly 18 card fronts. This is not a minimum: a set with fewer or more is refused.
- Then the rest of the set, each file named by its role (extension .png or .jpg), in the slot of that name on /create:

| Asset | File name | Slot on /create | Size | What it is | Made by |
|---|---|---|---|---|---|
| Card fronts | `card-01-common` to `card-18-legendary` (see Rarity) | a spot on **Add your cards** | 1024 × 1448 px | the face of each card | you; required |
| Pack front | `pack-front` | **Pack front** | 1024 × 1733 px | the printed front of the sealed pack | you, or Suggest |
| Pack back | `pack-back` | **Pack back** | 1024 × 1733 px | the printed back of the sealed pack | you, or Suggest |
| Card back | `card-back` | **Card back** | 1024 × 1448 px | one design printed behind every card | you, or Suggest |
| Trophy | `trophy` | **Trophy** | 1024 × 1024 px | awarded for completing the set | you, or Suggest |
| Preview poster | `set-image` | **Set image** | 1600 × 900 px | the wide image that announces the set | you, or Suggest |
| Pack render | none: made by Suggest, not uploaded | **Pack render** | 1024 × 1024 px | the sealed pack, drawn from the pack front | Suggest only; optional |

- Only the card fronts are required. Leave any other asset out and /create offers to suggest it, drawn by the platform from your cards; accept the suggestion or replace it with your own.
- PNG or JPEG. Keeping each file within the limits in Card files is always safe.

## Rarity

A card's slot is its rarity. The slots are fixed:

| Slots | Rarity | Canonical name | Cards | File names |
|---|---|---|---|---|
| 01-08 | Common | `common` | 8 | `card-01-common` to `card-08-common` |
| 09-13 | Rare | `rare` | 5 | `card-09-rare` to `card-13-rare` |
| 14-16 | Super Rare | `ultra-rare` | 3 | `card-14-ultra-rare` to `card-16-ultra-rare` |
| 17-18 | Legendary | `legendary` | 2 | `card-17-legendary` to `card-18-legendary` |

Name the files like this (extension .png or .jpg):

- card-01-common
- card-02-common
- card-03-common
- card-04-common
- card-05-common
- card-06-common
- card-07-common
- card-08-common
- card-09-rare
- card-10-rare
- card-11-rare
- card-12-rare
- card-13-rare
- card-14-ultra-rare
- card-15-ultra-rare
- card-16-ultra-rare
- card-17-legendary
- card-18-legendary

The names place the cards correctly only when all 18 are added in the same drop to an empty grid. A batch of files is sorted by name and fills the empty slots in order, starting from the slot it is dropped on: a slot that is already filled is skipped, which shifts every later card along, and a drop that starts part-way wraps round to the first slot. The slot, not the file name, sets a card's rarity, and moving a card to another slot changes it. Check every slot's rarity before continuing.

Why it is fixed: rarity freezes when a drop is committed. It is hashed into every pack and read on chain when a card is redeemed, so it cannot be changed afterwards. The legendary cards are the set's grail, its rarest pull: make them its showpieces.

## Card size and shape

- Every card is 1024 × 1448 px, portrait (height 1.414 × width).
- Export at exactly 1024 × 1448 px. A larger image with exactly the same shape also works, within the file limits below: it is scaled down and nothing is cropped.
- Do not change the aspect ratio, and never stretch, squash, pad or letterbox an image to reach the size.
- An image of a different shape is scaled to fill the card and centre-cropped, never stretched, so its edges are lost. If the crop would remove more than a third of its width or height, it is refused.
- An image smaller than the card is scaled up and looks softer than the rest of the set. Under half the card's size on either edge (narrower than 512 px or shorter than 724 px), it is refused.

## Card corners and edges

- The card's corners are rounded with a radius of 69 px (at 1024 × 1448 px). On the card as the game draws it, only what lies in a corner outside its arc is cut off; the rest of the image is shown edge to edge.
- Keep text, logos and the key subject out of the corners, the 69 × 69 px square at each. Away from the corners they can run right to the edge.
- A frame or border that runs round the card passes through every corner. Inset a square-cornered frame at least 21 px from the edges, or round its corners to the card's 69 px radius; drawn right at the edge, its corners are cut off.
- Flat views crop the top and bottom, never the sides. Collection tiles trim a little off each, and small square thumbnails show only the centre 1024 × 1024 px, losing 212 px at the top and the bottom. Keep the key subject near the centre.
- Run background art full bleed, to every edge.
- Fill every pixel. No transparency, no pre-rounded corners, no drop shadow and no mock-up of a card: the image is the face of the card, and the card does the rounding.

## Card files

- PNG or JPEG only, up to 4 MB each. Anything else, WebP included, is refused: convert it first.
- Each upload is decoded and re-encoded, and refused if that makes it larger than 7.1 MB, which a re-encoded PNG can be even when the file sent was smaller. If a PNG is too large either way, export a JPEG.
- At most 28 megapixels.
- EXIF rotation is applied, then all metadata (location included) is removed.

## A good set

- Keep the style consistent across all 18. The platform reads the palette, medium, subject and mood off a spread of up to 8 of your cards, and draws any asset you leave to it with some of your cards attached as references (except the card back, drawn with nothing attached). A consistent style, palette and subject give packaging that matches.
- Make rarer tiers visibly more elaborate than the commons.
- Make every card a distinct image, not near-duplicates or recolours of each other.

## Names on the packaging

- The pack front carries the set's title and its backing line. They are the only lettering on the pack.
- The title is always the set name, lettered large. Spell it exactly as entered at /create.
- The backing line is a smaller line directly under the title, listing every coin behind the set. Every set is backed by at least 1 and up to 5 of the creator's own coins, in the order they are listed at /create. On a Base set, $SETZ follows them, always last; a Robinhood set has no $SETZ in its basket, so its line names the creator's coins alone. Each ticker is written with a dollar sign, spelled and cased exactly as the coin spells it: `Backed by $COIN_A · $COIN_B · $SETZ`.
- The whole backing line is at most 72 characters, `Backed by` included. When the full list runs longer, keep the creator's coins in order while the line fits, count the rest as `+N more`, and on a Base set end with $SETZ: `Backed by $COIN_A · $COIN_B · +3 more · $SETZ`. The first coin is always named, and on a Base set $SETZ too.
- The backing line may wrap onto more lines to stay legible; never abbreviate or reorder a ticker.
- Use straight quotation marks, and `'` in place of `"`: `Solid "Gold"` is spelled `Solid 'Gold'`.
- No other text on the packaging: no tagline, price, barcode, series number, label bar, border frame or watermark.
- Writing that belongs to an object inside the artwork, such as a sign or a book cover, is fine: it is part of the picture.

## Pack front and pack back (`pack-front`, `pack-back`)

- Each is the flat print for a whole side of the pack, top to bottom. Name them `pack-front` and `pack-back`.
- Export at exactly 1024 × 1733 px, portrait. A larger image with exactly the same shape also works: it is scaled down and nothing is cropped.
- An image of a different shape is scaled to fill and centre-cropped, never stretched. If the crop would remove more than a third of its width or height, it is refused. Under half this size on either edge (narrower than 512 px or shorter than 867 px), it is refused.
- Each side is wrapped onto the pack model in the game, so draw it with no perspective, depth, table, cast shadow or studio lighting.
- The top 9% of the canvas is printed onto the crimped seal across the top of the pack, where the crimping squeezes and folds it, so nothing there reads. Treat it as background that continues the art.
- Clear of the seal means below the top 12%.
- The pack front:
  - The pack front is the flat printed front of the set's sealed pack, face-on and edge to edge: the set's cover, not a picture of a pack, so it has no pack edges, folds, shadow or backdrop.
  - Its art is the set's hero art: its subject as the cards draw it, composed as new art rather than copied from any card.
  - Its title is the set's name, lettered large and legible and spelled exactly. A set backed by coins carries its backing line as a smaller line directly beneath the title, spelled exactly as given; it may wrap, but nothing in it is dropped or shortened. It carries no other lettering.
  - Keep the title, the backing line and the subject clear of the crimped seal at the top, and lettering off the very edges.
  - Spell the title and the backing line as in Names on the packaging.
- The pack back:
  - The pack back is the flat printed back of the set's sealed pack, face-on and edge to edge, with no pack edges, folds, shadow or backdrop.
  - It supports the front rather than repeating it: the set's world on its own, or a pattern in the set's palette with an emblem of something every card shares.
  - It has no character as its subject, and it is not a second version of the front.
  - The pack back carries no lettering.
  - Keep anything important clear of the crimped seal at the top and off the very edges.
- Draw each side with some of your finished cards attached, so they match the set.
- The platform draws the pack render shown on /create from the pack front when Suggest fills it. It is not redrawn when the pack front changes later, and a reroll only edits the render it already has, so finish the pack front, and upload it if it is yours, before you use Suggest.

## Card back (`card-back`)

- The card back is one design printed behind every card. Name it `card-back`.
- Export at exactly 1024 × 1448 px, portrait, the same canvas as a card front. A larger image with exactly the same shape also works: it is scaled down and nothing is cropped.
- An image of a different shape is scaled to fill and centre-cropped, never stretched. If the crop would remove more than a third of its width or height, it is refused. Under half this size on either edge (narrower than 512 px or shorter than 724 px), it is refused.
- It has the same rounded corners as the fronts: follow Card corners and edges above.
- Fill every pixel: no transparency, as on the fronts.
- The set's card back: the same design printed on the reverse of every card in the set, like the back of a deck of playing cards. It shows which set a card belongs to, never which card it is.
- Build it from what the whole set shares: its world, palette and finish, so it reads as this set's back and no other.
- A mascot, mark or recurring character the whole set shares may appear, as an emblem or part of the design, in any layout: a central emblem or an all-over pattern, symmetric or not.
- Leave out anything that would give a card away: a card's scene, a character only some cards have, a card's name or number, or any sign of rarity.
- Lettering is optional, and only the set's name, spelled exactly.
- Run it to every edge; the corners are rounded off in print, as on the fronts, so keep anything important out of them.
- Spell the set's name as in Names on the packaging.
- Make it WITHOUT any card fronts attached. An image model copies what is attached far harder than it obeys an instruction not to. Describe the palette, medium and finish in words instead.

## Trophy (`trophy`)

- The trophy is awarded for completing the set. Name it `trophy`.
- Export at exactly 1024 × 1024 px, square. A larger image with exactly the same shape also works: it is scaled down and nothing is cropped.
- An image of a different shape is scaled to fill and centre-cropped, never stretched. If the crop would remove more than a third of its width or height, it is refused. Under half this size on either edge (narrower than 512 px or shorter than 512 px), it is refused.
- The set's completion trophy: a physical trophy object designed for this set, more elaborate and premium than any card in it, the rarest included. The picture is the object, not a card scene.
- Decide its silhouette, materials, form, base, setting, lighting and symbolism from the set's own world and palette.
- Crown it with the set's recurring character, or with an emblem of what every card shares.
- It never shows a card's scene, or a character only some cards have.
- The trophy carries no lettering: no name plate, engraving, caption or numbers.
- Keep it centred and whole, with its key parts in the middle and clear of the left and right edges: it is also shown cropped, in a tall panel and a small square chip.
- Draw it with some of your finished cards attached, so it matches the set.

## Preview poster (`set-image`)

- The image that announces the set. Name it `set-image`.
- Landscape, at 1600 × 900 px. Nothing crops or resizes it on upload and it has no size rule, but make it landscape at that size.
- The preview poster is a wide key visual announcing the set as a product: not a card and not a lone scene.
- It fans the set's real cards from the everyday end of the set to its rarest, drawn exactly as they are, against a backdrop from the set's own world. A sealed pack of the set stands beside them.
- No card art is invented, and there is no box, trophy or card back in the frame.
- The set's title is its name, lettered large and legible, spelled exactly and not repeated; a set backed by coins carries its backing line as a smaller line directly beneath it, spelled exactly as given. The lettering printed on the pack is part of the pack, not a repeat of the title.
- The fan is weighted like the set: 2 Common, 2 Rare, 1 Super Rare and 1 Legendary. Attach them in that order, each a different card, and then the pack front, which the pack in the scene is printed with.
- The title is the set name, with the backing line under it (see Names on the packaging).
- A themed hero backdrop and lighting that say what the set is about. This is what makes a preview work.
- The cards lead and take the greater part of the frame; the pack supports them.
- Real proportions: a card is 1.414 times as tall as it is wide, and the pack 1.692 times, noticeably taller and narrower than a card.
- No other added lettering: no rarity captions, tagline, callouts or numbers. Text already printed on the cards or the pack stays.
