SETZ is now live on Robinhood! Check it out here!

Your token belongs in a pack.

Create collectible Token Packs that turn token distribution into a game of discovery, attention and engagement.

Bad Apples dropToken Packs launched on SETZ

Bad Apples

Backed by AAPLc + $SETZ + $BADAPPLES

Collectibles sold24,580
$SETZ
$136.7K
Create a Token Pack

From tokens to collectibles in four steps.

01 —

Choose your tokens

Back your pack with up to five tokens.

02 —

Bring your creative

Art, characters, music, memes or IP.

03 —

Build your pack

Choose the collection, backing and rewards.

04 —

Launch on SETZ

Get your token in front of collectors and monetize your creativity.

Built-in liquidity

What if every collectible had built-in liquidity?

Traditional collectibles depend on the next buyer. SETZ collectibles don’t.

Backed by liquid tokens. Redeemable anytime.

Keep them.

Hold them, and complete the set for a Trophy.

Trade them.

List them on the marketplace or throw them in the gacha.

Redeem them.

Cash out any card for its backing coins. No buyer needed.

Set completion

Give collectors a reason to go deeper.

Use set completion to unlock products, content, rewards and experiences across your IP.

Your set30 / 30
Set complete

Collect all 30 Bad Apples cards to mint the Trophy. Your cards stay in your wallet.

Bad Apples Trophy
Mints a TrophyBad Apples Trophy

Unlocks everything below for whoever holds it.

Shopify

20% off the merch store

One-time claim
SoundCloud

Unreleased track, before release

Holder unlock
Patreon

Members-only posts and videos

Holder unlock
Discord

Private holders’ channel

Holder unlock
Luma

Ticket to the IRL launch party

One-time claim
Steam

In-game skin key

One-time claim
Backed, not just branded

Every card holds your token.

Each card owns a share of a vault filled with your coin, so collecting and holding your token are the same thing, and every sale is volume on your token.

Up to 95%

of every sale buys your token into the pack’s vault

The vault sits onchain. Each card holds its weighted share, from the moment it’s minted.

Anytime

Redeem for backing coins

Cash out any card for its backing coins.

2.5%

Royalty on resales

Secondary trades pay a 2.5% royalty.

Provable pulls

Pack contents are committed onchain at launch. Nobody rigged the rares.

Trophies, not burns

Finishing the set mints a Trophy. Cards stay in collectors’ wallets.

$SETZ rides along

Every vault also holds $SETZ, and protocol revenue buys back and burns it.

Boost your pack

Add extra backing so a card can be worth more than it cost.

For token teams

Earn from the volume on your token.

Every pack sold buys your token on the open market. If your token pays creator fees on trading, your Token Pack pays you too.

$BADAPPLES · buy volume · illustrative

Reimagining collectibles for the next generation.

Digital first. Coin-backed.Liquid from day one.

Jersey Club pack
Bad Apples pack
Grid Iron pack
Optimus pack
Internet Classics pack
Museverse pack
Sole Mates pack
Backstage pack
QUESTIONS

Before you launch.

Which tokens can launch a Token Pack?

Tokens that pass automated checks (liquidity, pool age, a sell simulation and transfer tax) and a human review.

Do I need to make the art?

You bring the images: your characters, memes or IP. We generate everything else. There’s a copy-paste prompt if you’re working with AI.

What happens to the money from sales?

Up to 95% buys your token and $SETZ into the pack’s vault, which backs the cards. The rest covers the platform.

What does it cost, and do I earn from it?

There’s no launch fee. You earn 2.5% of every primary sale plus half of the 2.5% royalty on resales, credited to your wallet and claimed from your profile.

Can my token holders get early access?

Token Packs can run a presale with a hold gate, so holders of a given token get first access.

Anything else? Reach us on 𝕏 @setzapp.